Posted in March 9, 2010 ¬ 10:28 amh.adminNo Comments »
I have been suprisingly productive lately. First I created those funny monsters (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady. (more…)
Posted in March 5, 2010 ¬ 5:14 pmh.adminNo Comments »
I did some fast tests for a green slime / oozemonster and it appeared good, so I did some other “crazy” monster designs also.
Funny looking stuff. I’ll make them move relatively slowly and deal A lot of damage… so they are easy avoid – unless you get caught on narrow corridor with dozen of them…
The green slime creature is something that I have been fond of since game Times of Lore. In that old rpg there were slime creatures in dungeons, which were relatively harmless but hard to kill, since hitting them would often make them split to two. Wonderfull stuff, back in 80’s…
Posted in March 3, 2010 ¬ 10:55 amh.adminNo Comments »
In the latest build I just uploaded I am testing Google Flash tracker to get some metrics of player behaviour. This is just testrun, and only thing I’m tracking is dungeon rooms entered. But just that information can be valuable when fine tuning the game. (more…)
Posted in March 2, 2010 ¬ 1:11 pmh.adminNo Comments »
I had a small break in the development, but Im back again. Last night I fixed most of the combat bugs. I also have created a male player graphics. Not much clothes yet, but on the other hand, he will be going to hot places beneath ground. So no need for fur, really.
Posted in February 2, 2010 ¬ 10:15 pmh.adminNo Comments »
Well, it’s a working title, you know.
Anyway, there is a new build up, with lots of new stuff (and some new bugs, I’m afraid).
Main features of the game are now present: combat, different areas (rooms in this build mostly), switchable weapons and shields, several different monsters (only 3 so far though), loot, chests with more loot, simple quest system, area effect spells and a handy teleport spell.
So why not head towards Latest build page, give it a try and drop some comments?
Posted in January 19, 2010 ¬ 4:24 pmh.admin2 Comments »
I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works: (more…)
Posted in January 15, 2010 ¬ 2:23 pmh.admin1 Comment »
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well. (more…)
Posted in January 7, 2010 ¬ 4:05 pmh.adminNo Comments »
I couldn’t get sleep another night, and did’t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn’t sure if it is doable in flash, but it appeared to quite possible, if not straightforward. (more…)
Posted in January 7, 2010 ¬ 12:08 pmh.adminNo Comments »
I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine, as a proof of concept.