Archive for August, 2009

Fire

I did some preliminary spell coding.  For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good. 

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Peek to poses

In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process.  This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated… and to add some more complexity, one needs to consider framerate [...]

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I see ghosts!

Making monster graphics is fun, but I need to cut corners here too. Animating walk sequences for legged monsters takes time, so I try to make as many legless mosters as possible. Here are some fast monster designs I have made lately:

As you can see, all kind of floating ghostly monsters are ideal…  Naturally there [...]

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More Loot!

I have been on summer vacation, and travelling, so i haven’t had much time to code. But now I’m back =)
I’ve been working on area loading and saving. Saving is not complete yet,  but I probably get it ready quite soon. All collectibles (items that can be picket to inventory) and npc’s will be saved, [...]

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