Posted in August 14, 2009 ¬ 8:57 pmh.admin
I did some preliminary spell coding. For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.
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Posted in August 13, 2009 ¬ 5:00 pmh.admin
In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process. This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated… and to add some more complexity, one needs to consider framerate [...]
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Posted in August 11, 2009 ¬ 10:14 amh.admin
Making monster graphics is fun, but I need to cut corners here too. Animating walk sequences for legged monsters takes time, so I try to make as many legless mosters as possible. Here are some fast monster designs I have made lately:
As you can see, all kind of floating ghostly monsters are ideal… Naturally there [...]
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Posted in August 4, 2009 ¬ 3:21 pmh.admin
I have been on summer vacation, and travelling, so i haven’t had much time to code. But now I’m back =)
I’ve been working on area loading and saving. Saving is not complete yet, but I probably get it ready quite soon. All collectibles (items that can be picket to inventory) and npc’s will be saved, [...]
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