Posted in October 23, 2009 ¬ 4:18 pmh.admin
You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg’s. Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it’s so simple to use! You just click an item in [...]
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Posted in October 19, 2009 ¬ 4:47 pmh.admin
I added a locked teleport/key feature. It’s still bit limited, but makes good addition to feature list. Any item class can be set to be a key to a teleport instance, so for example you could set BlueKey to to be key item for teleport01. Then when player steps on teleport01, a check is made [...]
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Posted in October 9, 2009 ¬ 3:41 pmh.admin
Today I switched to artist mode and made some concept graphics for shields. Some of them turned out pretty nice, and are ready to be imported to the game assets. Swords and other bladed weapons seem to be much harder to make, making a convincing steel is not straightforward, because weapons are animated, so painting [...]
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Posted in October 9, 2009 ¬ 12:40 pmh.admin
Although I have had very little time to spend on the project, I have made good progress. I have introduced several new features to the engine, and everything is starting to come together. It is actually starting to feel like playing a game. Marvellous!
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