Archive for November, 2009

Stairs leading up and down…

Oh, I have been so busy! Coding, graphics production, animation…  and there has been lots of Library cleaning, among other things.

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Fortunately death is not permanent here

Now that I have (more or less) fleshed out the base game mechanics (moving around, area changing, basic combat) its time to focus on one of the most crucial aspects of gameplay: Death.

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Some more dungeon junk

Some more stuff to decorate dungeons: sargophagus, table, pottery, and stairs. The skull on the table will have a candle on top of it, its still in WIP state…

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Dungeon decorating

What actually is going on in the picture is that I took a screenshot of the game, and then imported it to Flash IDE, so I can  interactively adjust  decorative items color scheme to pre-existing materials.  Those chairs need more detail, but they will be good enough to be used in demo version of the [...]

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