Posted in January 21, 2010 ¬ 4:36 pmh.admin
I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)
I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]
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Posted in January 19, 2010 ¬ 4:24 pmh.admin
I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
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Posted in January 15, 2010 ¬ 2:23 pmh.admin
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.
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Posted in January 7, 2010 ¬ 4:05 pmh.admin
I couldn’t get sleep another night, and did’t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn’t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.
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Posted in January 7, 2010 ¬ 12:08 pmh.admin
I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine, as a proof of concept.
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Posted in January 1, 2010 ¬ 5:52 pmh.admin
Happy new year everyone!
I decided to put out an updated client… its very w.i.p. so there probably are several bugs and the content has no sense. But you can see the “raw skeleton” of the game emerging. Go to the latest build page to see the thing.
Yes, there is Kindisoft obfuscation… I’m evaluating the software, [...]
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