A new Build: Corridors of relative Scariness!
Well, it’s a working title, you know.
Anyway, there is a new build up, with lots of new stuff (and some new bugs, I’m afraid).
Main features of the game are now present: combat, different areas (rooms in this build mostly), switchable weapons and shields, several different monsters (only 3 so far though), loot, chests with more [...]
