Archive for August, 2010

Dynamic NPC face generator test

Well, yes, I should be bugfixing and polishing the game, and writing storyline, but no. Instead, I have been playing around with Flash, trying to set up NPC face generator.
Im not sure if this is something that will be in the game, but maybe I’ll use it in some other project in future. But anyway, [...]

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Castle in the pine woods

I did some fast work on the castle tile set I found lying around some time ago, and they look quite good. I also created simplified version of the tree system – earlier one created trees dynamically  using recursive code. Now I just have 10 different tree types, and the type used is based on [...]

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Fire, ice, poison…

I’m back from vacation and working again. What i’m up right now to is new improved user interface.
There will be data about weapon and shield values, showing different attack and armor values for all types of possible damage, here’s a screengrab of w.i.p UI bar:

…well the damage type icons are just fast 2-minute sketches, but [...]

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