Archive for the ‘Animation’ Category

Ooze Monsters

I did some fast tests for a green slime / oozemonster and it appeared good, so I did some other “crazy” monster designs also.


Funny looking stuff. I’ll make them move relatively slowly and deal A lot of damage… so they are easy avoid – unless you get caught on [...]

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Shields

Today I switched to artist mode and made some concept graphics for shields. Some of them turned out pretty nice, and are ready to be imported to the game assets.  Swords and other bladed  weapons seem to be much harder to make, making a convincing steel is not straightforward, because weapons are animated, so painting [...]

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Peek to poses

In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process.  This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated… and to add some more complexity, one needs to consider framerate [...]

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