Posted in October 9, 2009 ¬ 3:41 pmh.admin1 Comment »
Today I switched to artist mode and made some concept graphics for shields. Some of them turned out pretty nice, and are ready to be imported to the game assets. Swords and other bladed weapons seem to be much harder to make, making a convincing steel is not straightforward, because weapons are animated, so painting [...]
Posted in August 13, 2009 ¬ 5:00 pmh.admin4 Comments »
In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process. This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated… and to add some more complexity, one needs to consider framerate [...]