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	<title>Flare-rpg &#187; code</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>RPG Quest system &#8211; Fun in so many ways!</title>
		<link>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/</link>
		<comments>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 13:24:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=256</guid>
		<description><![CDATA[I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
In dynamic area data there are  items like:
["collectible","MysticShield",600,400,0,1,"Q001_1"]

(variables are type, item, x, y, rotation,scale, extraData)
And then there are  friendly NPC characters, that are defined [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>No more heroes (with missing weapons)</title>
		<link>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/</link>
		<comments>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:23:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=252</guid>
		<description><![CDATA[
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.As a &#8220;side project&#8221; I have been working on a character image stuff (see w.i.p. image above), which I will corporate to the [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Dude, where is my sword?</title>
		<link>http://www.flare-rpg.org/index.php/dude-where-is-my-sword/</link>
		<comments>http://www.flare-rpg.org/index.php/dude-where-is-my-sword/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 07:34:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=216</guid>
		<description><![CDATA[I managed to make saving items work.  Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering&#8230; &#8220;of cource there is no item anymore, [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>You press i and the inventory opens</title>
		<link>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/</link>
		<comments>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=168</guid>
		<description><![CDATA[You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg&#8217;s.  Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it&#8217;s so simple to use! You just click an item in [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Alpha release nearing&#8230;</title>
		<link>http://www.flare-rpg.org/index.php/alpha-release-nearing/</link>
		<comments>http://www.flare-rpg.org/index.php/alpha-release-nearing/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 10:04:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=114</guid>
		<description><![CDATA[I have been crashing bugs and cleaning up stuff so I could release first sneak peak version of the game engine. There is still some work to do, but hopefully I get the thing out next week. Here is short list of features included:

Area changing with teleports
pathfinding in freeform 2d space
collectibles: items can be picked [...]]]></description>
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		<title>Fire</title>
		<link>http://www.flare-rpg.org/index.php/fire/</link>
		<comments>http://www.flare-rpg.org/index.php/fire/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 17:57:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=108</guid>
		<description><![CDATA[I did some preliminary spell coding.  For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.  Well, there are some hickups, but Ill sort them out soon. Spell parchments can be [...]]]></description>
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		<title>More Loot!</title>
		<link>http://www.flare-rpg.org/index.php/more-loot/</link>
		<comments>http://www.flare-rpg.org/index.php/more-loot/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:21:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=93</guid>
		<description><![CDATA[I have been on summer vacation, and travelling, so i haven&#8217;t had much time to code. But now I&#8217;m back =)
I&#8217;ve been working on area loading and saving. Saving is not complete yet,  but I probably get it ready quite soon. All collectibles (items that can be picket to inventory) and npc&#8217;s will be saved, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Open sesame</title>
		<link>http://www.flare-rpg.org/index.php/open-sesame/</link>
		<comments>http://www.flare-rpg.org/index.php/open-sesame/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 12:58:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=86</guid>
		<description><![CDATA[Well, sometimes the code just writes itself, nearly. I have made good progress, and now all collectibles (potions, etc), npc&#8217;s and containers (like chests) all come from area data, which can easily be manipulated, and will be easy to create from editor mode of the game also.
There is is also basic alertbox that can be [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>AS3 Depth sorting made easy</title>
		<link>http://www.flare-rpg.org/index.php/as3-depth-sorting-made-easy/</link>
		<comments>http://www.flare-rpg.org/index.php/as3-depth-sorting-made-easy/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 08:00:51 +0000</pubDate>
		<dc:creator>mauc</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=58</guid>
		<description><![CDATA[The plot thickens and you find yourself in a dense forest and pack of wolves surrond you&#8230;
And if you are a neophyte Flash coder you are in middle of depth sorting nightmare. How does one make wolves and trees look correct so that when a wolf moves behind a tree, it disappears, and when a [...]]]></description>
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		<slash:comments>3</slash:comments>
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