Posted in April 20, 2010 ¬ 9:28 amh.admin
I have been working on several things lately: Keyboard shortcuts for quickbar, adding soundManager, combat calculations based on damage/armor lookup table, item cooldown and restricting map teleporting.
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Posted in March 31, 2010 ¬ 4:32 pmh.admin
While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to “swing” the weapon yourself, by pressing the quickbar slot ( I [...]
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Posted in March 18, 2010 ¬ 12:40 pmh.admin
I have made nice progress again. I implemented an item transfer to the quest system, and I also have a world map teleport functionality up.
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Posted in January 19, 2010 ¬ 4:24 pmh.admin
I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
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Posted in January 15, 2010 ¬ 2:23 pmh.admin
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.
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Posted in December 31, 2009 ¬ 10:47 amh.admin
What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.
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Posted in December 22, 2009 ¬ 10:34 amh.admin
I managed to make saving items work. Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering… “of cource there is no item anymore, [...]
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Posted in December 11, 2009 ¬ 12:40 pmh.admin
I _finally_ got the inventory system working. There still is small bug, but its usable now.
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Posted in October 23, 2009 ¬ 4:18 pmh.admin
You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg’s. Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it’s so simple to use! You just click an item in [...]
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Posted in October 19, 2009 ¬ 4:47 pmh.admin
I added a locked teleport/key feature. It’s still bit limited, but makes good addition to feature list. Any item class can be set to be a key to a teleport instance, so for example you could set BlueKey to to be key item for teleport01. Then when player steps on teleport01, a check is made [...]
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