Archive for the ‘engine’ Category

Production status right now looks good

I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.

Read the rest of this entry »

Swing the sword, climb the mountain

While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to “swing” the weapon yourself, by pressing the quickbar slot (  I [...]

Read the rest of this entry »

Map teleporting and gifts from strangers

I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

Read the rest of this entry »

RPG Quest system – Fun in so many ways!

I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:

Read the rest of this entry »

No more heroes (with missing weapons)

Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.

Read the rest of this entry »

Would you like to know more?

What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.

Read the rest of this entry »

Dude, where is my sword?

I managed to make saving items work.  Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering… “of cource there is no item anymore, [...]

Read the rest of this entry »

is (b)ag new (i)nventory ?

I _finally_ got the inventory system working. There still is small bug, but its usable now.

Read the rest of this entry »

You press i and the inventory opens

You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg’s.  Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it’s so simple to use! You just click an item in [...]

Read the rest of this entry »

Keys

I added a locked teleport/key feature. It’s still bit limited, but makes good addition to feature list. Any item class can be set to be a key to a teleport instance, so for example you could set  BlueKey to to be key item for teleport01. Then when player steps on teleport01, a check is made [...]

Read the rest of this entry »