Shopping done!
Yes, the shopping feature is now done! And I also made some small features I have been planning for quite long time.
Read the rest of this entry »Yes, the shopping feature is now done! And I also made some small features I have been planning for quite long time.
Read the rest of this entry »I have managed to arrange some more time to spend with the game development and things are looking bright.
I made a big refactoring round and I now have all item and NPC statistics in one place, so tweaking the game balance will be easy and … well easy. Perhaps fun even.
I also started working on [...]
I have been working on several things lately: Keyboard shortcuts for quickbar, adding soundManager, combat calculations based on damage/armor lookup table, item cooldown and restricting map teleporting.
Read the rest of this entry »While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to “swing” the weapon yourself, by pressing the quickbar slot ( I [...]
Read the rest of this entry »I have made nice progress again. I implemented an item transfer to the quest system, and I also have a world map teleport functionality up.
Read the rest of this entry »I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
Read the rest of this entry »Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.
What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.
Read the rest of this entry »I managed to make saving items work. Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering… “of cource there is no item anymore, [...]
Read the rest of this entry »I _finally_ got the inventory system working. There still is small bug, but its usable now.
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