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	<title>Flare-rpg &#187; engine</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>Production status right now looks good</title>
		<link>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/</link>
		<comments>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 06:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=319</guid>
		<description><![CDATA[I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.
Keyboard shortcuts are now working. Keys 1-7 are shortcuts to use sword and quickbar items. Using an item leads to cooldown period, and while the cooldown you cant reuse [...]]]></description>
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		<title>Swing the sword, climb the mountain</title>
		<link>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/</link>
		<comments>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 13:32:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=313</guid>
		<description><![CDATA[While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to &#8220;swing&#8221; the weapon yourself, by pressing the quickbar slot (  I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Map teleporting and gifts from strangers</title>
		<link>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/</link>
		<comments>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 09:40:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=307</guid>
		<description><![CDATA[I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

Now in the quest system, you can evoke three kind of dialogues:

notification dialogue, where the NPC just says something to you
dialogue that leads to accepting/denying getting an item from NPC
dialogue that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>RPG Quest system &#8211; Fun in so many ways!</title>
		<link>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/</link>
		<comments>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 13:24:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=256</guid>
		<description><![CDATA[I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
In dynamic area data there are  items like:
["collectible","MysticShield",600,400,0,1,"Q001_1"]

(variables are type, item, x, y, rotation,scale, extraData)
And then there are  friendly NPC characters, that are defined [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>No more heroes (with missing weapons)</title>
		<link>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/</link>
		<comments>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:23:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=252</guid>
		<description><![CDATA[
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.As a &#8220;side project&#8221; I have been working on a character image stuff (see w.i.p. image above), which I will corporate to the [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Would you like to know more?</title>
		<link>http://www.flare-rpg.org/index.php/would-you-like-to-know-more/</link>
		<comments>http://www.flare-rpg.org/index.php/would-you-like-to-know-more/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 07:47:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=219</guid>
		<description><![CDATA[What&#8217;s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience. I have polished the user interface and added description to items. The description is currently presented in inventory mode only, but that is sufficient, I think.
I also made a new [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Dude, where is my sword?</title>
		<link>http://www.flare-rpg.org/index.php/dude-where-is-my-sword/</link>
		<comments>http://www.flare-rpg.org/index.php/dude-where-is-my-sword/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 07:34:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=216</guid>
		<description><![CDATA[I managed to make saving items work.  Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering&#8230; &#8220;of cource there is no item anymore, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>is (b)ag new (i)nventory ?</title>
		<link>http://www.flare-rpg.org/index.php/is-bag-new-inventory/</link>
		<comments>http://www.flare-rpg.org/index.php/is-bag-new-inventory/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 09:40:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=203</guid>
		<description><![CDATA[I _finally_ got the inventory system working. There still is small bug, but its usable now.


I also made death handling to work  in somewhat meaningful way.

When dying, There is a &#8220;screengrab&#8221; made of the game view, and then it is colored red&#8230; looks spooky imo =)
This means I got all main functionalities covered now, and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You press i and the inventory opens</title>
		<link>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/</link>
		<comments>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=168</guid>
		<description><![CDATA[You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg&#8217;s.  Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it&#8217;s so simple to use! You just click an item in [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Keys</title>
		<link>http://www.flare-rpg.org/index.php/keys/</link>
		<comments>http://www.flare-rpg.org/index.php/keys/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 13:47:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=162</guid>
		<description><![CDATA[I added a locked teleport/key feature. It&#8217;s still bit limited, but makes good addition to feature list. Any item class can be set to be a key to a teleport instance, so for example you could set  BlueKey to to be key item for teleport01. Then when player steps on teleport01, a check is made [...]]]></description>
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		<slash:comments>2</slash:comments>
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