Archive for the ‘engine’ Category

There is never enough Potions!

I’ve been working with game inventory system lately. Nothing groundbreaking, just typical rpg inventory.  Here are the specs:

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Pahfinding in action

So, here is a Flash test .swf of my freeform pathfinding system. There is only 3 paths, and there is no handling of the possibility of not finding any proper paths, but you can get the idea. Drag the target clip to new positions and hit the recalculate button to test.
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Freeform pathfinding

Flare is a freeform engine, meaning that there is no set “grid” or tiles where items could be positioned. So, how to make pathfinding work?

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