Posted in January 7, 2010 ¬ 4:05 pmh.adminNo Comments »
I couldn’t get sleep another night, and did’t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn’t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.
Posted in October 23, 2009 ¬ 4:18 pmh.admin2 Comments »
You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg’s. Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it’s so simple to use! You just click an item in [...]
Posted in August 14, 2009 ¬ 8:57 pmh.adminNo Comments »
I did some preliminary spell coding. For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.
Posted in August 13, 2009 ¬ 5:00 pmh.admin2 Comments »
In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process. This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated… and to add some more complexity, one needs to consider framerate [...]
Posted in June 10, 2009 ¬ 11:00 amh.mauc3 Comments »
The plot thickens and you find yourself in a dense forest and pack of wolves surrond you…
And if you are a neophyte Flash coder you are in middle of depth sorting nightmare. How does one make wolves and trees look correct so that when a wolf moves behind a tree, it disappears, and when a [...]
Posted in June 3, 2009 ¬ 9:10 amh.adminNo Comments »
So, here is a Flash test .swf of my freeform pathfinding system. There is only 3 paths, and there is no handling of the possibility of not finding any proper paths, but you can get the idea. Drag the target clip to new positions and hit the recalculate button to test. Read the rest of this entry »