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	<title>Flare-rpg &#187; Flash</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>Character portrait &amp; blending grass and rock</title>
		<link>http://www.flare-rpg.org/index.php/character-portrait-blending-grass-and-rock/</link>
		<comments>http://www.flare-rpg.org/index.php/character-portrait-blending-grass-and-rock/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:05:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=235</guid>
		<description><![CDATA[I couldn&#8217;t get sleep another night, and did&#8217;t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn&#8217;t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.
One needs to create a MovieClip with layer filter [...]]]></description>
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		<title>You press i and the inventory opens</title>
		<link>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/</link>
		<comments>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=168</guid>
		<description><![CDATA[You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg&#8217;s.  Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it&#8217;s so simple to use! You just click an item in [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fire</title>
		<link>http://www.flare-rpg.org/index.php/fire/</link>
		<comments>http://www.flare-rpg.org/index.php/fire/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 17:57:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=108</guid>
		<description><![CDATA[I did some preliminary spell coding.  For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.  Well, there are some hickups, but Ill sort them out soon. Spell parchments can be [...]]]></description>
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		<title>Peek to poses</title>
		<link>http://www.flare-rpg.org/index.php/peek-to-poses/</link>
		<comments>http://www.flare-rpg.org/index.php/peek-to-poses/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 14:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=104</guid>
		<description><![CDATA[In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process.  This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated&#8230; and to add some more complexity, one needs to consider framerate [...]]]></description>
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		<item>
		<title>AS3 Depth sorting made easy</title>
		<link>http://www.flare-rpg.org/index.php/as3-depth-sorting-made-easy/</link>
		<comments>http://www.flare-rpg.org/index.php/as3-depth-sorting-made-easy/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 08:00:51 +0000</pubDate>
		<dc:creator>mauc</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=58</guid>
		<description><![CDATA[The plot thickens and you find yourself in a dense forest and pack of wolves surrond you&#8230;
And if you are a neophyte Flash coder you are in middle of depth sorting nightmare. How does one make wolves and trees look correct so that when a wolf moves behind a tree, it disappears, and when a [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Pahfinding in action</title>
		<link>http://www.flare-rpg.org/index.php/pahfinding-in-action/</link>
		<comments>http://www.flare-rpg.org/index.php/pahfinding-in-action/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 06:10:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=37</guid>
		<description><![CDATA[So, here is a Flash test .swf of my freeform pathfinding system. There is only 3 paths, and there is no handling of the possibility of not finding any proper paths, but you can get the idea. Drag the target clip to new positions and hit the recalculate button to test.

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			height="300">
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</object>]]></description>
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