Shopping done!
Yes, the shopping feature is now done! And I also made some small features I have been planning for quite long time.
Read the rest of this entry »Yes, the shopping feature is now done! And I also made some small features I have been planning for quite long time.
Read the rest of this entry »I have managed to arrange some more time to spend with the game development and things are looking bright.
I made a big refactoring round and I now have all item and NPC statistics in one place, so tweaking the game balance will be easy and … well easy. Perhaps fun even.
I also started working on [...]
I have been working on several things lately: Keyboard shortcuts for quickbar, adding soundManager, combat calculations based on damage/armor lookup table, item cooldown and restricting map teleporting.
Read the rest of this entry »While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to “swing” the weapon yourself, by pressing the quickbar slot ( I [...]
Read the rest of this entry »I have made nice progress again. I implemented an item transfer to the quest system, and I also have a world map teleport functionality up.
Read the rest of this entry »I have been suprisingly productive lately. First I created those funny monsters (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady.
Read the rest of this entry »In the latest build I just uploaded I am testing Google Flash tracker to get some metrics of player behaviour. This is just testrun, and only thing I’m tracking is dungeon rooms entered. But just that information can be valuable when fine tuning the game.
Read the rest of this entry »I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)
I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]
I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
Read the rest of this entry »Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.