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	<title>Flare-rpg &#187; Game design</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
	<lastBuildDate>Mon, 13 Dec 2010 15:30:59 +0000</lastBuildDate>
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		<title>Shopping done!</title>
		<link>http://www.flare-rpg.org/index.php/shopping-done/</link>
		<comments>http://www.flare-rpg.org/index.php/shopping-done/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 11:27:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=370</guid>
		<description><![CDATA[Yes, the shopping feature is now done! And I also made some small features I have been planning for quite long time.
One of them is sargophagus container, that gives loot as normal container, but also has possibility to pop up some monsters to guard it, when opened.
Another feature is a minion artifact type. This is, [...]]]></description>
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		<title>Shopping in progress&#8230;</title>
		<link>http://www.flare-rpg.org/index.php/shopping-in-progress/</link>
		<comments>http://www.flare-rpg.org/index.php/shopping-in-progress/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 09:38:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=364</guid>
		<description><![CDATA[I have managed to arrange some more time to spend with the game development and things are looking bright.
I made a big refactoring round and I now have all item and NPC statistics in one place, so tweaking the game balance will be easy and &#8230; well easy. Perhaps fun even.
I also started working on [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Production status right now looks good</title>
		<link>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/</link>
		<comments>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 06:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=319</guid>
		<description><![CDATA[I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.
Keyboard shortcuts are now working. Keys 1-7 are shortcuts to use sword and quickbar items. Using an item leads to cooldown period, and while the cooldown you cant reuse [...]]]></description>
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		<title>Swing the sword, climb the mountain</title>
		<link>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/</link>
		<comments>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 13:32:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=313</guid>
		<description><![CDATA[While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to &#8220;swing&#8221; the weapon yourself, by pressing the quickbar slot (  I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Map teleporting and gifts from strangers</title>
		<link>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/</link>
		<comments>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 09:40:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=307</guid>
		<description><![CDATA[I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

Now in the quest system, you can evoke three kind of dialogues:

notification dialogue, where the NPC just says something to you
dialogue that leads to accepting/denying getting an item from NPC
dialogue that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Concept art, as in &#8220;real games&#8221;</title>
		<link>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/</link>
		<comments>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:28:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=300</guid>
		<description><![CDATA[
I have been suprisingly productive lately. First I created those funny monsters  (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady. 
And this is just the graphics [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You feel someone is watching you&#8230;</title>
		<link>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/</link>
		<comments>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 07:55:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=285</guid>
		<description><![CDATA[In the latest build I just uploaded I am testing Google Flash tracker to get some metrics of player behaviour. This is just testrun, and only thing I&#8217;m tracking is dungeon rooms entered. But just that information can be valuable when fine tuning the game.
For example, if  in the report I see that there is [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Map of the World</title>
		<link>http://www.flare-rpg.org/index.php/map-of-the-world/</link>
		<comments>http://www.flare-rpg.org/index.php/map-of-the-world/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 13:36:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=264</guid>
		<description><![CDATA[I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I&#8217;ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of &#8220;find&#8221; the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RPG Quest system &#8211; Fun in so many ways!</title>
		<link>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/</link>
		<comments>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 13:24:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=256</guid>
		<description><![CDATA[I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
In dynamic area data there are  items like:
["collectible","MysticShield",600,400,0,1,"Q001_1"]

(variables are type, item, x, y, rotation,scale, extraData)
And then there are  friendly NPC characters, that are defined [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>No more heroes (with missing weapons)</title>
		<link>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/</link>
		<comments>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:23:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=252</guid>
		<description><![CDATA[
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.As a &#8220;side project&#8221; I have been working on a character image stuff (see w.i.p. image above), which I will corporate to the [...]]]></description>
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		<slash:comments>1</slash:comments>
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