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	<title>Flare-rpg &#187; Game design</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>Production status right now looks good</title>
		<link>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/</link>
		<comments>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 06:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=319</guid>
		<description><![CDATA[I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.
Keyboard shortcuts are now working. Keys 1-7 are shortcuts to use sword and quickbar items. Using an item leads to cooldown period, and while the cooldown you cant reuse [...]]]></description>
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		<title>Swing the sword, climb the mountain</title>
		<link>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/</link>
		<comments>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 13:32:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=313</guid>
		<description><![CDATA[While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to &#8220;swing&#8221; the weapon yourself, by pressing the quickbar slot (  I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Map teleporting and gifts from strangers</title>
		<link>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/</link>
		<comments>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 09:40:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=307</guid>
		<description><![CDATA[I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

Now in the quest system, you can evoke three kind of dialogues:

notification dialogue, where the NPC just says something to you
dialogue that leads to accepting/denying getting an item from NPC
dialogue that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Concept art, as in &#8220;real games&#8221;</title>
		<link>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/</link>
		<comments>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:28:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=300</guid>
		<description><![CDATA[
I have been suprisingly productive lately. First I created those funny monsters  (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady. 
And this is just the graphics [...]]]></description>
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		<title>You feel someone is watching you&#8230;</title>
		<link>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/</link>
		<comments>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 07:55:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=285</guid>
		<description><![CDATA[In the latest build I just uploaded I am testing Google Flash tracker to get some metrics of player behaviour. This is just testrun, and only thing I&#8217;m tracking is dungeon rooms entered. But just that information can be valuable when fine tuning the game.
For example, if  in the report I see that there is [...]]]></description>
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		<title>Map of the World</title>
		<link>http://www.flare-rpg.org/index.php/map-of-the-world/</link>
		<comments>http://www.flare-rpg.org/index.php/map-of-the-world/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 13:36:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=264</guid>
		<description><![CDATA[I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I&#8217;ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of &#8220;find&#8221; the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RPG Quest system &#8211; Fun in so many ways!</title>
		<link>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/</link>
		<comments>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 13:24:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=256</guid>
		<description><![CDATA[I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
In dynamic area data there are  items like:
["collectible","MysticShield",600,400,0,1,"Q001_1"]

(variables are type, item, x, y, rotation,scale, extraData)
And then there are  friendly NPC characters, that are defined [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>No more heroes (with missing weapons)</title>
		<link>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/</link>
		<comments>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:23:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=252</guid>
		<description><![CDATA[
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.As a &#8220;side project&#8221; I have been working on a character image stuff (see w.i.p. image above), which I will corporate to the [...]]]></description>
		<wfw:commentRss>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>is (b)ag new (i)nventory ?</title>
		<link>http://www.flare-rpg.org/index.php/is-bag-new-inventory/</link>
		<comments>http://www.flare-rpg.org/index.php/is-bag-new-inventory/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 09:40:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=203</guid>
		<description><![CDATA[I _finally_ got the inventory system working. There still is small bug, but its usable now.


I also made death handling to work  in somewhat meaningful way.

When dying, There is a &#8220;screengrab&#8221; made of the game view, and then it is colored red&#8230; looks spooky imo =)
This means I got all main functionalities covered now, and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fortunately death is not permanent here</title>
		<link>http://www.flare-rpg.org/index.php/fortunately-death/</link>
		<comments>http://www.flare-rpg.org/index.php/fortunately-death/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:06:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=190</guid>
		<description><![CDATA[Now that I have (more or less) fleshed out the base game mechanics (moving around, area changing, basic combat) its time to focus on one of the most crucial aspects of gameplay: Death.
Nethack had the most simple and clear solution: permadeath: If you die, that’s it, game over. But maybe that is bit too harsh [...]]]></description>
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		<slash:comments>1</slash:comments>
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