is (b)ag new (i)nventory ?
I _finally_ got the inventory system working. There still is small bug, but its usable now.
Read the rest of this entry »I _finally_ got the inventory system working. There still is small bug, but its usable now.
Read the rest of this entry »Now that I have (more or less) fleshed out the base game mechanics (moving around, area changing, basic combat) its time to focus on one of the most crucial aspects of gameplay: Death.
Read the rest of this entry »I added a locked teleport/key feature. It’s still bit limited, but makes good addition to feature list. Any item class can be set to be a key to a teleport instance, so for example you could set BlueKey to to be key item for teleport01. Then when player steps on teleport01, a check is made [...]
Read the rest of this entry »After little rest, Im back on the project. Next big thing to do is to make the whole area system completely dynamic, so I can have multiple “campaigns” using the game system.
Read the rest of this entry »I have been crashing bugs and cleaning up stuff so I could release first sneak peak version of the game engine. There is still some work to do, but hopefully I get the thing out next week.
Read the rest of this entry »I did some preliminary spell coding. For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.
Read the rest of this entry »You see a chest on the ground. You carefully approach it, and since there apparently are no hidden traps or lurking monsters, you decide to open the chest. Then…
Read the rest of this entry »Creating a professional level (well, nearly so anyway..) rpg alone is quite a big task, so my plan is to make a limited featured game first, and then proceed with more features.
Read the rest of this entry »I’ve been working with game inventory system lately. Nothing groundbreaking, just typical rpg inventory. Here are the specs:
Read the rest of this entry »Naturally it’s possible to create a rpg game engine with no graphics, just some “stand-in boxes” for monsters, loot, environments, but I find using proper graphics from the beginning inspirational. Here are some drafts for item & monster graphics:
For enviroment graphics, like ground textures I will use Lost Garden’s splendid free game graphics. Initial character, [...]