Archive for the ‘general’ Category

Fast note…

Yes, no updates lately, but that’s because I have been extra busy with the project. I have added some new floorplans, made a major change to the combat system, finalized the minion system and lots of other stuff, like UI polishing. I’ll post more details later, here is just a fast screengab showing a floorplan [...]

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Shopping done!

Yes, the shopping feature is now done! And I also made some small features I have been planning for quite long time.

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Shopping in progress…

I have managed to arrange some more time to spend with the game development and things are looking bright.
I made a big refactoring round and I now have all item and NPC statistics in one place, so tweaking the game balance will be easy and … well easy. Perhaps fun even.
I also started working on [...]

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Dynamic NPC face generator test

Well, yes, I should be bugfixing and polishing the game, and writing storyline, but no. Instead, I have been playing around with Flash, trying to set up NPC face generator.
Im not sure if this is something that will be in the game, but maybe I’ll use it in some other project in future. But anyway, [...]

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Castle in the pine woods

I did some fast work on the castle tile set I found lying around some time ago, and they look quite good. I also created simplified version of the tree system – earlier one created trees dynamically  using recursive code. Now I just have 10 different tree types, and the type used is based on [...]

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Progress progress everywhere

Well suddenly I have been doing lots of progress, and the game is feeling quite complete now, featurewise. I have added several sound effects, some new monsters, And I’m in middle of finalizing the User Interface.
There will be  weapon stats and armor stats shown in the UI, so one doesen’t need to guess too much [...]

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Random stuff

No updates here lately, but that does not mean that I have been lazy, quite the opposite. Well I have been little bit lazy, true. But I have also made lots of improvements, and once again it seems that the game is “nearly ready”.
I have been working on randomized dungeon creation algorithm, and its working [...]

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Production status right now looks good

I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.

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Map teleporting and gifts from strangers

I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

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Map of the World

I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]

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