Archive for the ‘general’ Category

Progress progress everywhere

Well suddenly I have been doing lots of progress, and the game is feeling quite complete now, featurewise. I have added several sound effects, some new monsters, And I’m in middle of finalizing the User Interface.
There will be  weapon stats and armor stats shown in the UI, so one doesen’t need to guess too much [...]

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Random stuff

No updates here lately, but that does not mean that I have been lazy, quite the opposite. Well I have been little bit lazy, true. But I have also made lots of improvements, and once again it seems that the game is “nearly ready”.
I have been working on randomized dungeon creation algorithm, and its working [...]

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Production status right now looks good

I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.

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Map teleporting and gifts from strangers

I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

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Map of the World

I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]

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Dude, where is my sword?

I managed to make saving items work.  Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering… “of cource there is no item anymore, [...]

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is (b)ag new (i)nventory ?

I _finally_ got the inventory system working. There still is small bug, but its usable now.

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Garden of (unpolished) delights

Although I have had very little time to spend on the project, I have made good progress. I have introduced several new features to the engine, and everything is starting to come together.  It is actually starting to feel like playing a game. Marvellous!

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Never ending Dungeon

After little rest, Im back on the project. Next big thing to do is to make the whole area system completely dynamic, so I can have multiple “campaigns” using the game system.

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First version out!

I just managed to get first sneak peak version of the game/engine out, you can find it  in Latest Build section, check it out!
Im pretty satisfied overall, but naturally there is lots and lots of things to improve. But now basic game mechanics are fleshed out, so it will be  easy to continue from here.

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