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	<title>Flare-rpg &#187; general</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
	<lastBuildDate>Fri, 02 Jul 2010 08:18:41 +0000</lastBuildDate>
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		<title>Progress progress everywhere</title>
		<link>http://www.flare-rpg.org/index.php/progress-progress-everywhere/</link>
		<comments>http://www.flare-rpg.org/index.php/progress-progress-everywhere/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 08:18:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=332</guid>
		<description><![CDATA[Well suddenly I have been doing lots of progress, and the game is feeling quite complete now, featurewise. I have added several sound effects, some new monsters, And I&#8217;m in middle of finalizing the User Interface.
There will be  weapon stats and armor stats shown in the UI, so one doesen&#8217;t need to guess too much [...]]]></description>
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		<title>Random stuff</title>
		<link>http://www.flare-rpg.org/index.php/random-stuff/</link>
		<comments>http://www.flare-rpg.org/index.php/random-stuff/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 06:07:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=326</guid>
		<description><![CDATA[No updates here lately, but that does not mean that I have been lazy, quite the opposite. Well I have been little bit lazy, true. But I have also made lots of improvements, and once again it seems that the game is &#8220;nearly ready&#8221;.
I have been working on randomized dungeon creation algorithm, and its working [...]]]></description>
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		<title>Production status right now looks good</title>
		<link>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/</link>
		<comments>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 06:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=319</guid>
		<description><![CDATA[I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.
Keyboard shortcuts are now working. Keys 1-7 are shortcuts to use sword and quickbar items. Using an item leads to cooldown period, and while the cooldown you cant reuse [...]]]></description>
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		<title>Map teleporting and gifts from strangers</title>
		<link>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/</link>
		<comments>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 09:40:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=307</guid>
		<description><![CDATA[I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

Now in the quest system, you can evoke three kind of dialogues:

notification dialogue, where the NPC just says something to you
dialogue that leads to accepting/denying getting an item from NPC
dialogue that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Map of the World</title>
		<link>http://www.flare-rpg.org/index.php/map-of-the-world/</link>
		<comments>http://www.flare-rpg.org/index.php/map-of-the-world/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 13:36:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=264</guid>
		<description><![CDATA[I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I&#8217;ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of &#8220;find&#8221; the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]]]></description>
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		<title>Dude, where is my sword?</title>
		<link>http://www.flare-rpg.org/index.php/dude-where-is-my-sword/</link>
		<comments>http://www.flare-rpg.org/index.php/dude-where-is-my-sword/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 07:34:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=216</guid>
		<description><![CDATA[I managed to make saving items work.  Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering&#8230; &#8220;of cource there is no item anymore, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>is (b)ag new (i)nventory ?</title>
		<link>http://www.flare-rpg.org/index.php/is-bag-new-inventory/</link>
		<comments>http://www.flare-rpg.org/index.php/is-bag-new-inventory/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 09:40:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=203</guid>
		<description><![CDATA[I _finally_ got the inventory system working. There still is small bug, but its usable now.


I also made death handling to work  in somewhat meaningful way.

When dying, There is a &#8220;screengrab&#8221; made of the game view, and then it is colored red&#8230; looks spooky imo =)
This means I got all main functionalities covered now, and [...]]]></description>
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		<item>
		<title>Garden of (unpolished) delights</title>
		<link>http://www.flare-rpg.org/index.php/garden-of-unpolished-delights/</link>
		<comments>http://www.flare-rpg.org/index.php/garden-of-unpolished-delights/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 09:40:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=141</guid>
		<description><![CDATA[Although I have had very little time to spend on the project, I have made good progress. I have introduced several new features to the engine, and everything is starting to come together.  It is actually starting to feel like playing a game. Marvellous!
When picking up a weapon, it now goes to  quickbar, and clicking [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Never ending Dungeon</title>
		<link>http://www.flare-rpg.org/index.php/never-ending-dungeon/</link>
		<comments>http://www.flare-rpg.org/index.php/never-ending-dungeon/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 11:55:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=139</guid>
		<description><![CDATA[After little rest, Im back on the project. Next big thing to do is to make the whole area system completely dynamic, so I can have multiple &#8220;campaigns&#8221; using the game system. Main reasons for this is to be able to make randomized dungeons and reuse floorplans.
Another thing I&#8217;m working on is dynamic plant system. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First version out!</title>
		<link>http://www.flare-rpg.org/index.php/first-version-out/</link>
		<comments>http://www.flare-rpg.org/index.php/first-version-out/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 10:45:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=133</guid>
		<description><![CDATA[I just managed to get first sneak peak version of the game/engine out, you can find it  in Latest Build section, check it out!
Im pretty satisfied overall, but naturally there is lots and lots of things to improve. But now basic game mechanics are fleshed out, so it will be  easy to continue from here.
]]></description>
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