Archive for the ‘graphics’ Category

Concept art, as in “real games”

I have been suprisingly productive lately. First I created those funny monsters  (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady.

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Ooze Monsters

I did some fast tests for a green slime / oozemonster and it appeared good, so I did some other “crazy” monster designs also.


Funny looking stuff. I’ll make them move relatively slowly and deal A lot of damage… so they are easy avoid – unless you get caught on [...]

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Map of the World

I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]

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No more heroes (with missing weapons)

Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.

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Character portrait & blending grass and rock

I couldn’t get sleep another night, and did’t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn’t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.

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I found a Castle!

I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine,  as a proof of concept.

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Would you like to know more?

What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.

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warning, sharp objects

So, some weapon designs.  Si vis pacem, para bellum

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Dungeon decorating

What actually is going on in the picture is that I took a screenshot of the game, and then imported it to Flash IDE, so I can  interactively adjust  decorative items color scheme to pre-existing materials.  Those chairs need more detail, but they will be good enough to be used in demo version of the [...]

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Shields

Today I switched to artist mode and made some concept graphics for shields. Some of them turned out pretty nice, and are ready to be imported to the game assets.  Swords and other bladed  weapons seem to be much harder to make, making a convincing steel is not straightforward, because weapons are animated, so painting [...]

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