Posted in July 2, 2010 ¬ 11:18 amh.adminNo Comments »
Well suddenly I have been doing lots of progress, and the game is feeling quite complete now, featurewise. I have added several sound effects, some new monsters, And I’m in middle of finalizing the User Interface.
There will be weapon stats and armor stats shown in the UI, so one doesen’t need to guess too much [...]
Posted in March 31, 2010 ¬ 4:32 pmh.adminNo Comments »
While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to “swing” the weapon yourself, by pressing the quickbar slot ( I [...]
Posted in March 9, 2010 ¬ 10:28 amh.adminNo Comments »
I have been suprisingly productive lately. First I created those funny monsters (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady.
Posted in January 15, 2010 ¬ 2:23 pmh.admin1 Comment »
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.
Posted in January 7, 2010 ¬ 4:05 pmh.adminNo Comments »
I couldn’t get sleep another night, and did’t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn’t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.
Posted in January 7, 2010 ¬ 12:08 pmh.adminNo Comments »
I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine, as a proof of concept.
Posted in December 31, 2009 ¬ 10:47 amh.adminNo Comments »
What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.