Posted in March 9, 2010 ¬ 10:28 amh.adminNo Comments »
I have been suprisingly productive lately. First I created those funny monsters (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady.
Posted in January 15, 2010 ¬ 2:23 pmh.admin1 Comment »
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.
Posted in January 7, 2010 ¬ 4:05 pmh.adminNo Comments »
I couldn’t get sleep another night, and did’t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn’t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.
Posted in January 7, 2010 ¬ 12:08 pmh.adminNo Comments »
I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine, as a proof of concept.
Posted in December 31, 2009 ¬ 10:47 amh.adminNo Comments »
What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.
Posted in November 6, 2009 ¬ 10:47 amh.adminNo Comments »
What actually is going on in the picture is that I took a screenshot of the game, and then imported it to Flash IDE, so I can interactively adjust decorative items color scheme to pre-existing materials. Those chairs need more detail, but they will be good enough to be used in demo version of the [...]
Posted in October 9, 2009 ¬ 3:41 pmh.admin1 Comment »
Today I switched to artist mode and made some concept graphics for shields. Some of them turned out pretty nice, and are ready to be imported to the game assets. Swords and other bladed weapons seem to be much harder to make, making a convincing steel is not straightforward, because weapons are animated, so painting [...]