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	<title>Flare-rpg &#187; graphics</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>Progress progress everywhere</title>
		<link>http://www.flare-rpg.org/index.php/progress-progress-everywhere/</link>
		<comments>http://www.flare-rpg.org/index.php/progress-progress-everywhere/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 08:18:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=332</guid>
		<description><![CDATA[Well suddenly I have been doing lots of progress, and the game is feeling quite complete now, featurewise. I have added several sound effects, some new monsters, And I&#8217;m in middle of finalizing the User Interface.
There will be  weapon stats and armor stats shown in the UI, so one doesen&#8217;t need to guess too much [...]]]></description>
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		<title>Swing the sword, climb the mountain</title>
		<link>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/</link>
		<comments>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 13:32:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=313</guid>
		<description><![CDATA[While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to &#8220;swing&#8221; the weapon yourself, by pressing the quickbar slot (  I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Map teleporting and gifts from strangers</title>
		<link>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/</link>
		<comments>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 09:40:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=307</guid>
		<description><![CDATA[I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

Now in the quest system, you can evoke three kind of dialogues:

notification dialogue, where the NPC just says something to you
dialogue that leads to accepting/denying getting an item from NPC
dialogue that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Concept art, as in &#8220;real games&#8221;</title>
		<link>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/</link>
		<comments>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:28:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=300</guid>
		<description><![CDATA[
I have been suprisingly productive lately. First I created those funny monsters  (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady. 
And this is just the graphics [...]]]></description>
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		<title>Ooze Monsters</title>
		<link>http://www.flare-rpg.org/index.php/ooze-monsters/</link>
		<comments>http://www.flare-rpg.org/index.php/ooze-monsters/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:14:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=294</guid>
		<description><![CDATA[I did some fast tests for a green slime / oozemonster and it appeared good, so I did some other &#8220;crazy&#8221; monster designs also.

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Funny looking stuff. I&#8217;ll make them move relatively slowly and deal A lot of damage&#8230; so they are easy avoid &#8211; unless you get caught on [...]]]></description>
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		<title>Map of the World</title>
		<link>http://www.flare-rpg.org/index.php/map-of-the-world/</link>
		<comments>http://www.flare-rpg.org/index.php/map-of-the-world/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 13:36:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=264</guid>
		<description><![CDATA[I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I&#8217;ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of &#8220;find&#8221; the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]]]></description>
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		<title>No more heroes (with missing weapons)</title>
		<link>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/</link>
		<comments>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:23:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=252</guid>
		<description><![CDATA[
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.As a &#8220;side project&#8221; I have been working on a character image stuff (see w.i.p. image above), which I will corporate to the [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Character portrait &amp; blending grass and rock</title>
		<link>http://www.flare-rpg.org/index.php/character-portrait-blending-grass-and-rock/</link>
		<comments>http://www.flare-rpg.org/index.php/character-portrait-blending-grass-and-rock/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:05:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=235</guid>
		<description><![CDATA[I couldn&#8217;t get sleep another night, and did&#8217;t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn&#8217;t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.
One needs to create a MovieClip with layer filter [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I found a Castle!</title>
		<link>http://www.flare-rpg.org/index.php/i-found-a-castle/</link>
		<comments>http://www.flare-rpg.org/index.php/i-found-a-castle/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 09:08:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=230</guid>
		<description><![CDATA[I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine,  as a proof of concept.
I&#8217;ll do some recoloring, and they are ready to be merged to the game!

]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Would you like to know more?</title>
		<link>http://www.flare-rpg.org/index.php/would-you-like-to-know-more/</link>
		<comments>http://www.flare-rpg.org/index.php/would-you-like-to-know-more/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 07:47:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=219</guid>
		<description><![CDATA[What&#8217;s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience. I have polished the user interface and added description to items. The description is currently presented in inventory mode only, but that is sufficient, I think.
I also made a new [...]]]></description>
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