Archive for the ‘graphics’ Category

Open sesame

Well, sometimes the code just writes itself, nearly. I have made good progress, and now all collectibles (potions, etc), npc’s and containers (like chests) all come from area data, which can easily be manipulated, and will be easy to create from editor mode of the game also.
There is is also basic alertbox that can be [...]

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Enter the Dungeon

Just a fast post with latest screenshot from engine…
Looking fairly good, considering everything is pretty much in wip state…

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There is never enough Potions!

I’ve been working with game inventory system lately. Nothing groundbreaking, just typical rpg inventory.  Here are the specs:

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A game needs graphics, too!

Naturally it’s possible to create a rpg game engine with no graphics, just some “stand-in boxes” for monsters, loot, environments, but I find using proper graphics from the beginning inspirational. Here are some drafts for item & monster graphics:
For enviroment graphics, like ground textures I will use Lost Garden’s splendid free game graphics. Initial character, [...]

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Quick sneak peak

I’ll naturally tell more about the project as soon as I have time, but just now I think its good to show you a fast sneak peak of the game engine…

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