Posted in March 2, 2010 ¬ 1:11 pmh.admin
I had a small break in the development, but Im back again. Last night I fixed most of the combat bugs. I also have created a male player graphics. Not much clothes yet, but on the other hand, he will be going to hot places beneath ground. So no need for fur, really.
I’ll post new [...]
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Posted in February 2, 2010 ¬ 10:15 pmh.admin
Well, it’s a working title, you know.
Anyway, there is a new build up, with lots of new stuff (and some new bugs, I’m afraid).
Main features of the game are now present: combat, different areas (rooms in this build mostly), switchable weapons and shields, several different monsters (only 3 so far though), loot, chests with more [...]
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Posted in January 21, 2010 ¬ 4:36 pmh.admin
I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)
I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]
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Posted in January 1, 2010 ¬ 5:52 pmh.admin
Happy new year everyone!
I decided to put out an updated client… its very w.i.p. so there probably are several bugs and the content has no sense. But you can see the “raw skeleton” of the game emerging. Go to the latest build page to see the thing.
Yes, there is Kindisoft obfuscation… I’m evaluating the software, [...]
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Posted in November 27, 2009 ¬ 12:31 pmh.admin
Oh, I have been so busy! Coding, graphics production, animation… and there has been lots of Library cleaning, among other things.
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Posted in November 13, 2009 ¬ 4:16 pmh.admin
Some more stuff to decorate dungeons: sargophagus, table, pottery, and stairs. The skull on the table will have a candle on top of it, its still in WIP state…
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Posted in October 9, 2009 ¬ 3:41 pmh.admin
Today I switched to artist mode and made some concept graphics for shields. Some of them turned out pretty nice, and are ready to be imported to the game assets. Swords and other bladed weapons seem to be much harder to make, making a convincing steel is not straightforward, because weapons are animated, so painting [...]
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Posted in August 14, 2009 ¬ 8:57 pmh.admin
I did some preliminary spell coding. For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.
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Posted in August 11, 2009 ¬ 10:14 amh.admin
Making monster graphics is fun, but I need to cut corners here too. Animating walk sequences for legged monsters takes time, so I try to make as many legless mosters as possible. Here are some fast monster designs I have made lately:
As you can see, all kind of floating ghostly monsters are ideal… Naturally there [...]
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Posted in May 25, 2009 ¬ 9:54 amh.mauc
Flare-rpg is a personal pet project of mine. Flare stands for “FLash Advanced Role playing Engine”.
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