Posted in December 13, 2010 ¬ 4:36 pmh.admin
Well radio silence is over and I can now announce that the “closed beta” version of the game is now public. Its actually not closed in any sense, anyone can play =)
All game elements are in place and (hopefully) operational. Content is not final yet. There is only beginning of the campaing, approximetely abou 15-30 [...]
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Posted in November 23, 2010 ¬ 10:10 amh.admin
Yes, no updates lately, but that’s because I have been extra busy with the project. I have added some new floorplans, made a major change to the combat system, finalized the minion system and lots of other stuff, like UI polishing. I’ll post more details later, here is just a fast screengab showing a floorplan [...]
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Posted in September 6, 2010 ¬ 10:17 amh.admin
There is a new build up for testing, so why not check it out? There is lots of added stuff, like sound effects, auto-generated dungeons, etc etc. And some bugs, but I’ll squish them sooner or later.
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Posted in August 4, 2010 ¬ 12:58 pmh.admin
I’m back from vacation and working again. What i’m up right now to is new improved user interface.
There will be data about weapon and shield values, showing different attack and armor values for all types of possible damage, here’s a screengrab of w.i.p UI bar:
…well the damage type icons are just fast 2-minute sketches, but [...]
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Posted in March 2, 2010 ¬ 1:11 pmh.admin
I had a small break in the development, but Im back again. Last night I fixed most of the combat bugs. I also have created a male player graphics. Not much clothes yet, but on the other hand, he will be going to hot places beneath ground. So no need for fur, really.
I’ll post new [...]
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Posted in February 2, 2010 ¬ 10:15 pmh.admin
Well, it’s a working title, you know.
Anyway, there is a new build up, with lots of new stuff (and some new bugs, I’m afraid).
Main features of the game are now present: combat, different areas (rooms in this build mostly), switchable weapons and shields, several different monsters (only 3 so far though), loot, chests with more [...]
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Posted in January 21, 2010 ¬ 4:36 pmh.admin
I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)
I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]
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Posted in January 1, 2010 ¬ 5:52 pmh.admin
Happy new year everyone!
I decided to put out an updated client… its very w.i.p. so there probably are several bugs and the content has no sense. But you can see the “raw skeleton” of the game emerging. Go to the latest build page to see the thing.
Yes, there is Kindisoft obfuscation… I’m evaluating the software, [...]
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Posted in November 27, 2009 ¬ 12:31 pmh.admin
Oh, I have been so busy! Coding, graphics production, animation… and there has been lots of Library cleaning, among other things.
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Posted in November 13, 2009 ¬ 4:16 pmh.admin
Some more stuff to decorate dungeons: sargophagus, table, pottery, and stairs. The skull on the table will have a candle on top of it, its still in WIP state…
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