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What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.
Read the rest of this entry »What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience.
Read the rest of this entry »I _finally_ got the inventory system working. There still is small bug, but its usable now.
Read the rest of this entry »You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg’s. Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it’s so simple to use! You just click an item in [...]
Read the rest of this entry »I did some preliminary spell coding. For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.
Read the rest of this entry »In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process. This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated… and to add some more complexity, one needs to consider framerate [...]
I have been on summer vacation, and travelling, so i haven’t had much time to code. But now I’m back =)
I’ve been working on area loading and saving. Saving is not complete yet, but I probably get it ready quite soon. All collectibles (items that can be picket to inventory) and npc’s will be saved, [...]
Well, sometimes the code just writes itself, nearly. I have made good progress, and now all collectibles (potions, etc), npc’s and containers (like chests) all come from area data, which can easily be manipulated, and will be easy to create from editor mode of the game also.
There is is also basic alertbox that can be [...]
You see a chest on the ground. You carefully approach it, and since there apparently are no hidden traps or lurking monsters, you decide to open the chest. Then…
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