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	<title>Flare-rpg &#187; User Interface</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>Shopping in progress&#8230;</title>
		<link>http://www.flare-rpg.org/index.php/shopping-in-progress/</link>
		<comments>http://www.flare-rpg.org/index.php/shopping-in-progress/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 09:38:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=364</guid>
		<description><![CDATA[I have managed to arrange some more time to spend with the game development and things are looking bright.
I made a big refactoring round and I now have all item and NPC statistics in one place, so tweaking the game balance will be easy and &#8230; well easy. Perhaps fun even.
I also started working on [...]]]></description>
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		<title>Castle in the pine woods</title>
		<link>http://www.flare-rpg.org/index.php/castle-in-the-pine-woods/</link>
		<comments>http://www.flare-rpg.org/index.php/castle-in-the-pine-woods/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 06:43:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=339</guid>
		<description><![CDATA[I did some fast work on the castle tile set I found lying around some time ago, and they look quite good. I also created simplified version of the tree system &#8211; earlier one created trees dynamically  using recursive code. Now I just have 10 different tree types, and the type used is based on [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Progress progress everywhere</title>
		<link>http://www.flare-rpg.org/index.php/progress-progress-everywhere/</link>
		<comments>http://www.flare-rpg.org/index.php/progress-progress-everywhere/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 08:18:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=332</guid>
		<description><![CDATA[Well suddenly I have been doing lots of progress, and the game is feeling quite complete now, featurewise. I have added several sound effects, some new monsters, And I&#8217;m in middle of finalizing the User Interface.
There will be  weapon stats and armor stats shown in the UI, so one doesen&#8217;t need to guess too much [...]]]></description>
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		<title>Production status right now looks good</title>
		<link>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/</link>
		<comments>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 06:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=319</guid>
		<description><![CDATA[I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.
Keyboard shortcuts are now working. Keys 1-7 are shortcuts to use sword and quickbar items. Using an item leads to cooldown period, and while the cooldown you cant reuse [...]]]></description>
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		<item>
		<title>Would you like to know more?</title>
		<link>http://www.flare-rpg.org/index.php/would-you-like-to-know-more/</link>
		<comments>http://www.flare-rpg.org/index.php/would-you-like-to-know-more/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 07:47:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=219</guid>
		<description><![CDATA[What&#8217;s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience. I have polished the user interface and added description to items. The description is currently presented in inventory mode only, but that is sufficient, I think.
I also made a new [...]]]></description>
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		<item>
		<title>is (b)ag new (i)nventory ?</title>
		<link>http://www.flare-rpg.org/index.php/is-bag-new-inventory/</link>
		<comments>http://www.flare-rpg.org/index.php/is-bag-new-inventory/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 09:40:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=203</guid>
		<description><![CDATA[I _finally_ got the inventory system working. There still is small bug, but its usable now.


I also made death handling to work  in somewhat meaningful way.

When dying, There is a &#8220;screengrab&#8221; made of the game view, and then it is colored red&#8230; looks spooky imo =)
This means I got all main functionalities covered now, and [...]]]></description>
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		<title>You press i and the inventory opens</title>
		<link>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/</link>
		<comments>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=168</guid>
		<description><![CDATA[You press i and the inventory opens. This is one of those wonderful Written in Stone things in computer rpg&#8217;s.  Inventory is good, its filled with tiny pretty items that will help you go on and conquer the world in front of you. And it&#8217;s so simple to use! You just click an item in [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fire</title>
		<link>http://www.flare-rpg.org/index.php/fire/</link>
		<comments>http://www.flare-rpg.org/index.php/fire/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 17:57:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=108</guid>
		<description><![CDATA[I did some preliminary spell coding.  For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good.  Well, there are some hickups, but Ill sort them out soon. Spell parchments can be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Peek to poses</title>
		<link>http://www.flare-rpg.org/index.php/peek-to-poses/</link>
		<comments>http://www.flare-rpg.org/index.php/peek-to-poses/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 14:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=104</guid>
		<description><![CDATA[In a comment to an earlier post, Callan kindly suggested a timesaving tip to speedup animation process.  This gave me idea to show a timeline snapshot, so you can get idea of the animation level I am aiming for:
Yes, it is getting quite complicated&#8230; and to add some more complexity, one needs to consider framerate [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>More Loot!</title>
		<link>http://www.flare-rpg.org/index.php/more-loot/</link>
		<comments>http://www.flare-rpg.org/index.php/more-loot/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:21:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=93</guid>
		<description><![CDATA[I have been on summer vacation, and travelling, so i haven&#8217;t had much time to code. But now I&#8217;m back =)
I&#8217;ve been working on area loading and saving. Saving is not complete yet,  but I probably get it ready quite soon. All collectibles (items that can be picket to inventory) and npc&#8217;s will be saved, [...]]]></description>
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