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	<title>Comments on: Chest!</title>
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	<description>Flash rpg game developer blog</description>
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		<title>By: mauc</title>
		<link>http://www.flare-rpg.org/index.php/chest/comment-page-1/#comment-24</link>
		<dc:creator>mauc</dc:creator>
		<pubDate>Mon, 29 Jun 2009 06:19:09 +0000</pubDate>
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		<description>hmm, yes, I think I&#039;ll do something like that. And I&#039;ll probably add pick all button too, since why leave loot unlooted =D</description>
		<content:encoded><![CDATA[<p>hmm, yes, I think I&#8217;ll do something like that. And I&#8217;ll probably add pick all button too, since why leave loot unlooted =D</p>
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		<title>By: luke</title>
		<link>http://www.flare-rpg.org/index.php/chest/comment-page-1/#comment-23</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Fri, 26 Jun 2009 04:10:42 +0000</pubDate>
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		<description>I think the idea of item popping up in a window would be a better choice, infact i would freeze the in game screen when there is a window popping up. I can then choose the &quot;pick&quot; or &quot;ignore&quot; option. Once picked, the item will go into the inventory :)</description>
		<content:encoded><![CDATA[<p>I think the idea of item popping up in a window would be a better choice, infact i would freeze the in game screen when there is a window popping up. I can then choose the &#8220;pick&#8221; or &#8220;ignore&#8221; option. Once picked, the item will go into the inventory <img src='http://flare-rpg.org/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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