Dude, where is my sword?

I managed to make saving items work.  Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering… “of cource there is no item anymore, it was picked already”. Yep, I know this is elementary… but making this happen was much more complicated than it appearared in the first place. But now it works, so the game world is persistent… almost.

I haven’t implemented inventory saving yet… so if you   pick up a sword, save and quit, next time you start, the inventory will be empty… and the item is removed from groung, since it was picked… Dohh!

Well, I suppose fixing this will not be too hard, but it will take some hours, Im afraid. But once fixed, the game mechanics will be “complete” – in sense that the game is playable and has meaningful mechanics, although not rich and balanced content, yet.

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