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	<title>Flare-rpg</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>Progress progress everywhere</title>
		<link>http://www.flare-rpg.org/index.php/progress-progress-everywhere/</link>
		<comments>http://www.flare-rpg.org/index.php/progress-progress-everywhere/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 08:18:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=332</guid>
		<description><![CDATA[Well suddenly I have been doing lots of progress, and the game is feeling quite complete now, featurewise. I have added several sound effects, some new monsters, And I&#8217;m in middle of finalizing the User Interface.
There will be  weapon stats and armor stats shown in the UI, so one doesen&#8217;t need to guess too much [...]]]></description>
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		<title>Random stuff</title>
		<link>http://www.flare-rpg.org/index.php/random-stuff/</link>
		<comments>http://www.flare-rpg.org/index.php/random-stuff/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 06:07:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=326</guid>
		<description><![CDATA[No updates here lately, but that does not mean that I have been lazy, quite the opposite. Well I have been little bit lazy, true. But I have also made lots of improvements, and once again it seems that the game is &#8220;nearly ready&#8221;.
I have been working on randomized dungeon creation algorithm, and its working [...]]]></description>
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		<title>Production status right now looks good</title>
		<link>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/</link>
		<comments>http://www.flare-rpg.org/index.php/production-status-right-now-looks-good/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 06:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=319</guid>
		<description><![CDATA[I have been working on several things lately: Keyboard shortcuts for quickbar, adding  soundManager,  combat calculations based on damage/armor lookup table, item cooldown and  restricting map teleporting.
Keyboard shortcuts are now working. Keys 1-7 are shortcuts to use sword and quickbar items. Using an item leads to cooldown period, and while the cooldown you cant reuse [...]]]></description>
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		<title>Swing the sword, climb the mountain</title>
		<link>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/</link>
		<comments>http://www.flare-rpg.org/index.php/swing-the-sword-climb-the-mountain/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 13:32:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=313</guid>
		<description><![CDATA[While playtesting the game lately, I had noticed that the combat was bit boring, so I decided to try different approach. Instead of relying to automatic melee based on weapon speed, I set up an action based melee system. So now you need to &#8220;swing&#8221; the weapon yourself, by pressing the quickbar slot (  I [...]]]></description>
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		<title>Map teleporting and gifts from strangers</title>
		<link>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/</link>
		<comments>http://www.flare-rpg.org/index.php/map-teleporting-and-gifts-from-strangers/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 09:40:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=307</guid>
		<description><![CDATA[I have made nice progress again. I implemented an  item transfer to the quest system, and I also have a world map teleport functionality up.

Now in the quest system, you can evoke three kind of dialogues:

notification dialogue, where the NPC just says something to you
dialogue that leads to accepting/denying getting an item from NPC
dialogue that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Concept art, as in &#8220;real games&#8221;</title>
		<link>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/</link>
		<comments>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:28:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=300</guid>
		<description><![CDATA[
I have been suprisingly productive lately. First I created those funny monsters  (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady. 
And this is just the graphics [...]]]></description>
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		<title>Ooze Monsters</title>
		<link>http://www.flare-rpg.org/index.php/ooze-monsters/</link>
		<comments>http://www.flare-rpg.org/index.php/ooze-monsters/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:14:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=294</guid>
		<description><![CDATA[I did some fast tests for a green slime / oozemonster and it appeared good, so I did some other &#8220;crazy&#8221; monster designs also.

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Funny looking stuff. I&#8217;ll make them move relatively slowly and deal A lot of damage&#8230; so they are easy avoid &#8211; unless you get caught on [...]]]></description>
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		<item>
		<title>You feel someone is watching you&#8230;</title>
		<link>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/</link>
		<comments>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 07:55:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=285</guid>
		<description><![CDATA[In the latest build I just uploaded I am testing Google Flash tracker to get some metrics of player behaviour. This is just testrun, and only thing I&#8217;m tracking is dungeon rooms entered. But just that information can be valuable when fine tuning the game.
For example, if  in the report I see that there is [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Grunt</title>
		<link>http://www.flare-rpg.org/index.php/grunt/</link>
		<comments>http://www.flare-rpg.org/index.php/grunt/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 10:11:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=281</guid>
		<description><![CDATA[I had a small break in the development, but Im back again. Last night I fixed most of the combat bugs. I also have created a male player graphics. Not much clothes yet, but on the other hand, he will be going to hot places beneath ground. So no need for fur, really.

I&#8217;ll post new [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A new Build: Corridors of relative Scariness!</title>
		<link>http://www.flare-rpg.org/index.php/a-new-build-corridors-of-relative-scariness/</link>
		<comments>http://www.flare-rpg.org/index.php/a-new-build-corridors-of-relative-scariness/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 19:15:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=274</guid>
		<description><![CDATA[Well, it&#8217;s a working title, you know.
Anyway, there is a new build up, with lots of new stuff (and some new bugs, I&#8217;m afraid).
Main features of the game are now present: combat, different areas (rooms in this build mostly), switchable weapons and shields, several different monsters (only 3 so far though), loot, chests with more [...]]]></description>
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		<slash:comments>0</slash:comments>
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