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	<title>Flare-rpg</title>
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	<link>http://www.flare-rpg.org</link>
	<description>Flash rpg game developer blog</description>
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		<title>Concept art, as in &#8220;real games&#8221;</title>
		<link>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/</link>
		<comments>http://www.flare-rpg.org/index.php/concept-art-as-in-real-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:28:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=300</guid>
		<description><![CDATA[
I have been suprisingly productive lately. First I created those funny monsters  (check previous post), then I whipped up a Bog Imp, flying insect-like thing in mere seconds (well, it did actually take bit longer, to tell the truth) and now I have created a beautiful ghost mage lady. 
And this is just the graphics [...]]]></description>
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		<title>Ooze Monsters</title>
		<link>http://www.flare-rpg.org/index.php/ooze-monsters/</link>
		<comments>http://www.flare-rpg.org/index.php/ooze-monsters/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:14:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=294</guid>
		<description><![CDATA[I did some fast tests for a green slime / oozemonster and it appeared good, so I did some other &#8220;crazy&#8221; monster designs also.

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Funny looking stuff. I&#8217;ll make them move relatively slowly and deal A lot of damage&#8230; so they are easy avoid &#8211; unless you get caught on [...]]]></description>
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		</item>
		<item>
		<title>You feel someone is watching you&#8230;</title>
		<link>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/</link>
		<comments>http://www.flare-rpg.org/index.php/you-feel-someone-is-watching-you/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 07:55:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=285</guid>
		<description><![CDATA[In the latest build I just uploaded I am testing Google Flash tracker to get some metrics of player behaviour. This is just testrun, and only thing I&#8217;m tracking is dungeon rooms entered. But just that information can be valuable when fine tuning the game.
For example, if  in the report I see that there is [...]]]></description>
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		<title>Grunt</title>
		<link>http://www.flare-rpg.org/index.php/grunt/</link>
		<comments>http://www.flare-rpg.org/index.php/grunt/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 10:11:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=281</guid>
		<description><![CDATA[I had a small break in the development, but Im back again. Last night I fixed most of the combat bugs. I also have created a male player graphics. Not much clothes yet, but on the other hand, he will be going to hot places beneath ground. So no need for fur, really.

I&#8217;ll post new [...]]]></description>
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		<title>A new Build: Corridors of relative Scariness!</title>
		<link>http://www.flare-rpg.org/index.php/a-new-build-corridors-of-relative-scariness/</link>
		<comments>http://www.flare-rpg.org/index.php/a-new-build-corridors-of-relative-scariness/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 19:15:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=274</guid>
		<description><![CDATA[Well, it&#8217;s a working title, you know.
Anyway, there is a new build up, with lots of new stuff (and some new bugs, I&#8217;m afraid).
Main features of the game are now present: combat, different areas (rooms in this build mostly), switchable weapons and shields, several different monsters (only 3 so far though), loot, chests with more [...]]]></description>
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		<title>Map of the World</title>
		<link>http://www.flare-rpg.org/index.php/map-of-the-world/</link>
		<comments>http://www.flare-rpg.org/index.php/map-of-the-world/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 13:36:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=264</guid>
		<description><![CDATA[I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I&#8217;ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of &#8220;find&#8221; the story with no heavy effort.
[edit] Well hmm, yes, maybe [...]]]></description>
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		<item>
		<title>RPG Quest system &#8211; Fun in so many ways!</title>
		<link>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/</link>
		<comments>http://www.flare-rpg.org/index.php/rpg-quest-system-fun-in-so-many-ways/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 13:24:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=256</guid>
		<description><![CDATA[I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works:
In dynamic area data there are  items like:
["collectible","MysticShield",600,400,0,1,"Q001_1"]

(variables are type, item, x, y, rotation,scale, extraData)
And then there are  friendly NPC characters, that are defined [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>No more heroes (with missing weapons)</title>
		<link>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/</link>
		<comments>http://www.flare-rpg.org/index.php/no-more-heroes-with-missing-weapons/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:23:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=252</guid>
		<description><![CDATA[
Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well.As a &#8220;side project&#8221; I have been working on a character image stuff (see w.i.p. image above), which I will corporate to the [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Character portrait &amp; blending grass and rock</title>
		<link>http://www.flare-rpg.org/index.php/character-portrait-blending-grass-and-rock/</link>
		<comments>http://www.flare-rpg.org/index.php/character-portrait-blending-grass-and-rock/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:05:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=235</guid>
		<description><![CDATA[I couldn&#8217;t get sleep another night, and did&#8217;t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn&#8217;t sure if it is doable in flash, but it appeared to quite possible, if not straightforward.
One needs to create a MovieClip with layer filter [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>I found a Castle!</title>
		<link>http://www.flare-rpg.org/index.php/i-found-a-castle/</link>
		<comments>http://www.flare-rpg.org/index.php/i-found-a-castle/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 09:08:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.flare-rpg.org/?p=230</guid>
		<description><![CDATA[I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine,  as a proof of concept.
I&#8217;ll do some recoloring, and they are ready to be merged to the game!

]]></description>
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