Fire
I did some preliminary spell coding. For fire effect, I found an exellent example in depths of web, in Mike T. Henderson Blog. I converted the example to as3, did some integrating to the engine, and result looks quite good. Well, there are some hickups, but Ill sort them out soon. Spell parchments can be found as loot in containers and can be picked to quickbar, and cast by clicking the item. The “spell disk” will serve as collision item, so any creature wandering to fire willl get fire damage. Flames themselves are just cosmetics. Smoke and mirrors, you know….

Fire effect test
The flames look little bit too cartoonish still, but Im not aiming to 100 percent rendered look, on the other hand.
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