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	<title>Comments on: I see ghosts!</title>
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	<link>http://www.flare-rpg.org/index.php/i-see-ghosts/</link>
	<description>Flash rpg game developer blog</description>
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		<title>By: Callan S.</title>
		<link>http://www.flare-rpg.org/index.php/i-see-ghosts/comment-page-1/#comment-56</link>
		<dc:creator>Callan S.</dc:creator>
		<pubDate>Fri, 14 Aug 2009 02:05:58 +0000</pubDate>
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		<description>Well, with a spider, you only need to animate one leg, don&#039;t you? Then duplicate it seven times?

But I have to admit, I&#039;m use to working in bitmap and really don&#039;t know much about vector graphics.</description>
		<content:encoded><![CDATA[<p>Well, with a spider, you only need to animate one leg, don&#8217;t you? Then duplicate it seven times?</p>
<p>But I have to admit, I&#8217;m use to working in bitmap and really don&#8217;t know much about vector graphics.</p>
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		<title>By: admin</title>
		<link>http://www.flare-rpg.org/index.php/i-see-ghosts/comment-page-1/#comment-55</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 13 Aug 2009 13:42:16 +0000</pubDate>
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		<description>Yes, some sort of generalization would be good... but on the other hand, using human legs for spiders and wolves isn&#039;t going to give very realistic results (although results could be interesting...). I&#039;ll post an image of the female player character animation timeline, I think it&#039;ll give some idea why I try to avoid animating lots of legged creatures =)

Those monsters graphics are done in flash, with no bitmap textures or such. just simple vector stuff, layered to give some depth.</description>
		<content:encoded><![CDATA[<p>Yes, some sort of generalization would be good&#8230; but on the other hand, using human legs for spiders and wolves isn&#8217;t going to give very realistic results (although results could be interesting&#8230;). I&#8217;ll post an image of the female player character animation timeline, I think it&#8217;ll give some idea why I try to avoid animating lots of legged creatures =)</p>
<p>Those monsters graphics are done in flash, with no bitmap textures or such. just simple vector stuff, layered to give some depth.</p>
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		<title>By: Callan S.</title>
		<link>http://www.flare-rpg.org/index.php/i-see-ghosts/comment-page-1/#comment-54</link>
		<dc:creator>Callan S.</dc:creator>
		<pubDate>Thu, 13 Aug 2009 06:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.flare-rpg.org/?p=98#comment-54</guid>
		<description>You could just make a set of generic legs, then cut and paste them onto new monsters bodies - adjust the colours, perhaps add a few bits and bobs, but basically use the same set of legs multiple times?

What program did you make the ghosts in? :)</description>
		<content:encoded><![CDATA[<p>You could just make a set of generic legs, then cut and paste them onto new monsters bodies &#8211; adjust the colours, perhaps add a few bits and bobs, but basically use the same set of legs multiple times?</p>
<p>What program did you make the ghosts in? <img src='http://flare-rpg.org/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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