is (b)ag new (i)nventory ?

I _finally_ got the inventory system working. There still is small bug, but its usable now.

screen_5_131

I also made death handling to work  in somewhat meaningful way.

screen_5_132

When dying, There is a “screengrab” made of the game view, and then it is colored red… looks spooky imo =)

This means I got all main functionalities covered now, and _in theory_ I could release a game anytime I wanted  – but this leads to new sprint of content creation. Also, I need to make the combat system more versatile, now its way too simple. There is now just basic  damage, so I need to create support for different damage types, like fire, ice, poison, etc.

Also adding Mana as cost to cast spells could be good – and really original too =P

As a nonrelated (?) sidenote: I was betatesting the upcoming  free to play MMORPG Allods Online, and noticed that the keyboard shortcut  i was not used to open the inventory, but it was information that opened player “paperdoll”.  The inventory tab  opened with b instead…  Well that makes somewhat.

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