is (b)ag new (i)nventory ?
I _finally_ got the inventory system working. There still is small bug, but its usable now.

I also made death handling to work in somewhat meaningful way.

When dying, There is a “screengrab” made of the game view, and then it is colored red… looks spooky imo =)
This means I got all main functionalities covered now, and _in theory_ I could release a game anytime I wanted – but this leads to new sprint of content creation. Also, I need to make the combat system more versatile, now its way too simple. There is now just basic damage, so I need to create support for different damage types, like fire, ice, poison, etc.
Also adding Mana as cost to cast spells could be good – and really original too =P
As a nonrelated (?) sidenote: I was betatesting the upcoming free to play MMORPG Allods Online, and noticed that the keyboard shortcut i was not used to open the inventory, but it was information that opened player “paperdoll”. The inventory tab opened with b instead… Well that makes somewhat.
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