Keys

Lots of stuff...

Lots of stuff...

I added a locked teleport/key feature. It’s still bit limited, but makes good addition to feature list. Any item class can be set to be a key to a teleport instance, so for example you could set  BlueKey to to be key item for teleport01. Then when player steps on teleport01, a check is made through his inventory items, and if BlueKey is found, the teleport will activate.

I also added simple CampaignLoot system, you can specify item to be dropped by a NPC. So you can set up a dungeo room with 6 monsters, one of them carrying a key to the teleport out of the room – so player just can’t run through the room, he must kill the monster first… or die trying =)

I also created second spell, sort of frost flames… not really spectacular, but I’ll consentrate on the effect visuals later.

There is so much stuff now in the game, I need to create proper inventory system pretty soon…

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2 Comments »

 
  • Callan S. says:

    Just on the key drop you must have to get through, this might just be me but I think you need to look at whether your presenting a sort of gamist challenge in doing that or not. If it’s a challenge, then it’s not a matter of must, but more like you daring the player to try and suceed at it. And if they do, they don’t just get past the skeletons, they also get a congratulations message for passing the challenge.

    Otherwise I think (perhaps I’m wrong) it seems more frustrating – because they can’t get past unless they get the key, but getting the key isn’t made out to be anything special in itself.

    Actually I wrote something about that on my blog (I’ve got a second one now): http://philosophergamer.blogspot.com/2009/10/psychology-of-gamism.html

  • admin says:

    Thanks Callan, good suggestions. I’ll need to think about the player rewards once I have the crude basic mechanisms working. Im just now pondering if I should add a basic item based quest system to the game already. It would make rewarding straightforward. But are we all bored about “go get 10 wolf hides for me” type of game mechanisms? Is there any good alternatives?

 

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