Minimum game requirements
Creating a professional level (well, nearly so anyway..) rpg alone is quite a big task, so my plan is to make a limited featured game first, and then proceed with more features.
So here are the minimum specs:
- Point and click interface (only mouse is used to play)
- 2d isometric view, no rotating the view (the engine can support rotating the view already though)
- Item based advancement: you find/loot weapons/potions/shields that you ca use to boost the character
- 2 player character: male female: no stats difference, just visual
- 3 npc monsters: skeleton, Flying scimitar, 1 other
- Melee fight only.
- Dynamically created random dungeon. 10 different floorplans, 1 outside area with “base camp”
- Dungeon state saved only during the game session
- Area changes via teleports
- Loot types: Health Potion, gold, weapons, shields
- Game state saved in death and when returning to base camp: items, gold, weapons, shields
- Death-> items are lost, weapon/shield stay
- No Quests, no inventory (just quick bar)
I’ll try to make this to work flawlessly first, then proceed to these:
- 1 type of dungeon trap: Spike (when going near the trap it will hurt palyer. The trap is quite noticeable)
- There are several different dungeons. The first one has free entrance, others have “key” to them which must be looted from other dungeon Boss monster
- ingame inn with possibility to shop items
- Simple quest engine
- Spell attacks
There is so much to do, but happily, Im my own boss in this case =)
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