More Loot!
I have been on summer vacation, and travelling, so i haven’t had much time to code. But now I’m back =)
I’ve been working on area loading and saving. Saving is not complete yet, but I probably get it ready quite soon. All collectibles (items that can be picket to inventory) and npc’s will be saved, so when you return to area, it will be as you left it.
I made the container looting “easy way” – items are just placed on the ground near the container. Works well enough, so I can proceed with other stuff:

Pick up what you need...
I’m also making the player weapon switchable, so once you loot a weapon you can actually use it. Weapons will have 3 different “modes” in the ui: lying on the ground (as loot), being in inventory and being used by player/npc. I’ll try to use single image for each purpose, so graphics production load remains as small as possible at this point.
Also Shields will be switchable in similar manner.
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