Open sesame
Well, sometimes the code just writes itself, nearly. I have made good progress, and now all collectibles (potions, etc), npc’s and containers (like chests) all come from area data, which can easily be manipulated, and will be easy to create from editor mode of the game also.
There is is also basic alertbox that can be evoked when needed.

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good work there. just passing by.
here some suggestion.
- the title ‘container opened’ can be replace with ‘loot’
- ‘container contained:’ doesn’t seem right. instead you should just eliminate that.just show the item name.
- instead of item name, you can use ‘item portrait’ with item name when hover over it.
- button should be smaller. the text should be replace with icon. ‘X’ icon for close and so on.
- and maybe like in the other post comment, the game should pause when looting. or not.
and a BIG what if:
- what if you just pop up all chest content on the floor? and player loot it on the ground.with item name when hovered?
just suggestion though
did you moderate comments? well, mybe u shouldn’t. it’s better that way.
Thanks jira, good suggestions. My plan was to use item portraits, but I haven’t done that yet. Dropping items around the chest would be easiest way to do this, no need for popup window at all, no break in game flow. But its not good for transactions, like getting item from Npc, for example.
UI graphics are all pretty much stand-in stuff, ill have to redo them at some point.
I’ll try to figure out how to turn off moderation, new to wordpress still =)
-Mauc