Posted in January 21, 2010 ¬ 4:36 pmh.admin
I made a world map test. Not sure how to incorporate this to the game, but now that I have a map, Im sure I’ll figure out how to use it =)

I find that having maps like this trigger imagination and you sort of “find” the story with no heavy effort.
[edit] Well hmm, yes, maybe I’ll use it as progression visualizer and “teleport shortcuts” as everyone else is doing…
Posted in January 19, 2010 ¬ 4:24 pmh.admin
I have made good progress with the project. Item saving now works well, and I managed to create a quest system in a very short time. Here is how it works: (more…)
Posted in January 15, 2010 ¬ 2:23 pmh.admin

Yes!
I got the saving and retrieving inventory items to work finally! Hooray! There are some tidying up still to be done, but in practice I now can trust the system to work well. (more…)
Posted in January 7, 2010 ¬ 4:05 pmh.admin
I couldn’t get sleep another night, and did’t have access to coding stuff, so I decided to do something different. Firstly, I tried making alpha blending to ground textures. I wasn’t sure if it is doable in flash, but it appeared to quite possible, if not straightforward. (more…)
Posted in January 7, 2010 ¬ 12:08 pmh.admin
I was randomly going through my old backup files and found nice set of simple castle wall graphics. They were made for a tile based engine, as a proof of concept.
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Posted in January 1, 2010 ¬ 5:52 pmh.admin
Happy new year everyone!
I decided to put out an updated client… its very w.i.p. so there probably are several bugs and the content has no sense. But you can see the “raw skeleton” of the game emerging. Go to the latest build page to see the thing.
Yes, there is Kindisoft obfuscation… I’m evaluating the software, and f I like it, Ill buy it, and get rid of the “ad”.
Posted in December 31, 2009 ¬ 10:47 amh.admin
What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience. (more…)
Posted in December 22, 2009 ¬ 10:34 amh.admin
I managed to make saving items work. Now when you pick up an item, a sword for example, from ground, and then go away from the area (or quit playing even) and come back, there is no more that itemon the ground. Well, I can hear you sneering… “of cource there is no item anymore, it was picked already”. Yep, I know this is elementary… but making this happen was much more complicated than it appearared in the first place. But now it works, so the game world is persistent… almost. (more…)
Posted in December 15, 2009 ¬ 12:10 pmh.admin

So, some weapon designs. Si vis pacem, para bellum
Posted in December 11, 2009 ¬ 12:40 pmh.admin
I _finally_ got the inventory system working. There still is small bug, but its usable now.

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