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Pahfinding in action

So, here is a Flash test .swf of my freeform pathfinding system. There is only 3 paths, and there is no handling of the possibility of not finding any proper paths, but you can get the idea. Drag the target clip to new positions and hit the recalculate button to test.

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This naturally can be used for npc characters for pursuing player charcter but also to make player character navigate to new position in world.

Freeform pathfinding

Pathfinding  is  a game character ability to navigate in a game world, avoiding obstacles.

Creating a fast and easy to use pathfinding is a nice challenge. If you are making a traditional tile based game, then there are ready solutions to use, like A*.

Flare is a freeform engine, meaning that there is no set “grid” or tiles where items could be positioned.  So, how to make pathfinding work?

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Quick sneak peak

I’ll naturally tell more about the project as soon as I have time, but just now I think its good to show you a fast sneak peak of the game engine…

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Site up!

So, the site is up, hooray. Stay tuned for posts…  check About section, there is summary of what this is all about.