Shopping in progress…

I have managed to arrange some more time to spend with the game development and things are looking bright.

I made a big refactoring round and I now have all item and NPC statistics in one place, so tweaking the game balance will be easy and … well easy. Perhaps fun even.

I also started working on the last big feature to add, e.g. shop functionality. After 1 day of work, it is in pretty good shape already. There is preliminary UI set up, and items can be transferred between shop and inventory. Also there is support for different kind of item selections. I estimate it will be more or less done after another full day of coding & bug fixing. Most notable bug now is that items purchasd are not stored in savegame.

Here is a screengrab of the Shop UI. Its pretty straightforward, hovering mouse over items will show descriptions, and clicking an item will show a confirmation popup:

screen_5_636

… yep, there is a  nice selection of weapons to choose from =)

You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>