Would you like to know more?
What’s the use of having different weapons, if you cant find out the differences? Giving player needed information is vital for good game playing experience. I have polished the user interface and added description to items. The description is currently presented in inventory mode only, but that is sufficient, I think.

Its slowly starting to look like a real game...
I also made a new splash screen… not mindblowing, but serves as a placeholder…

Besides graphics/UI, I have worked on saving and retrieving area data and game state. Everything is working well, except inventory items. But Ill tackle that issue next year….
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