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	<title>Comments on: You press i and the inventory opens</title>
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	<link>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/</link>
	<description>Flash rpg game developer blog</description>
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		<item>
		<title>By: admin</title>
		<link>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/comment-page-1/#comment-119</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 02 Nov 2009 07:45:40 +0000</pubDate>
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		<description>Hi!
My coding style is something between pure object oriented approach and &quot;timeline coding&quot;, so big part of the game logic is based on proper use of class structures and all such fancy stuff, but I often rely on dirty hacks to make things work fast. So there is lots of external .as classes, besides main timeline code.</description>
		<content:encoded><![CDATA[<p>Hi!<br />
My coding style is something between pure object oriented approach and &#8220;timeline coding&#8221;, so big part of the game logic is based on proper use of class structures and all such fancy stuff, but I often rely on dirty hacks to make things work fast. So there is lots of external .as classes, besides main timeline code.</p>
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		<title>By: gabriel</title>
		<link>http://www.flare-rpg.org/index.php/you-press-i-and-the-inventory-opens/comment-page-1/#comment-118</link>
		<dc:creator>gabriel</dc:creator>
		<pubDate>Mon, 02 Nov 2009 05:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.flare-rpg.org/?p=168#comment-118</guid>
		<description>cool fun start! I would like to use something like this for my game.
Its steady progressing...is the code all internal (I prefer that over external.as thats just me) OK keep workin on it!</description>
		<content:encoded><![CDATA[<p>cool fun start! I would like to use something like this for my game.<br />
Its steady progressing&#8230;is the code all internal (I prefer that over external.as thats just me) OK keep workin on it!</p>
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